Saturday, 15 June 2013

What Is an Interface?

an interface is a group of related methods with empty bodies. A bicycle's behavior, if specified as an interface, might appear as follows:
interface Bicycle {

    //  wheel revolutions per minute
    void changeCadence(int newValue);

    void changeGear(int newValue);

    void speedUp(int increment);

    void applyBrakes(int decrement);
}
To implement this interface, the name of your class would change (to a particular brand of bicycle, for example, such asACMEBicycle), and you'd use the implements keyword in the class declaration:
class ACMEBicycle implements Bicycle {

    // remainder of this class 
    // implemented as before
}
Implementing an interface allows a class to become more formal about the behavior it promises to provide. Interfaces form a contract between the class and the outside world, and this contract is enforced at build time by the compiler. If your class claims to implement an interface, all methods defined by that interface must appear in its source code before the class will successfully compile.

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